Sunday, December 26, 2021

Optimal Experience

It’s somewhere in the 90s, you’re in gorgeous and grim Iceland, you’ve got the sparkle of joy, the glimmer of youth, the very zest for life itself.

You’re in Iceland. I get it, you’re in the most beautiful country on Earth, the women are stone cold gorgeous, the food is divine and the drink almost too strong to be legal. What more could anyone possibly want? How is life not already going to be as good as it’s going to get?

But wait, you have all this and paradise going for you, you’re a bunch of smart guys with too much energy and no way to give it a productive release. It’s a bit of a conundrum.

So you find yourself in an attic somewhere one evening and maybe you’re sharing a drink with the boys. Maybe it was more than one drink, maybe it was a lot of drinks, who knows, I didn’t see anyone keeping tabs. What does it matter anyway?

Out of the din of merriment comes a spark. Between the standard bragging of drinks consumed, sharks devoured and the vigorous tales of the expression of love and the women it was made with, an idea rears its head.

“Wait, wait, I’ve got it.”

“What, atomic farts?” The room erupts in roaring laughter and maniacal giggling. Atomic farts are produced, because that’s what you do then, it totally fits the mood.

“No no, wait, I’m serious. I know what we’re going to do.”

“You’re going to start a restaurant!”

“I’ve got two words for you,” someone says. “Rams testicles.”

“In June?! Were you raised by Grýla?"

The crowd erupts in more laughter, they remember the last time their friend tried to prepare this refined delicacy all too well.

“You’re going to import old cars from Europe, repair them and sell them on!”

“NO! Just no. I’m not driving all the way to Bifröst again to pick him up *pointing at him* and the girl he was shagging. He didn’t even pay for the gas. I’m not touching one of those things ever again.”

The crowd knows the story, raises a glass in toast and downs it in one gulp.

The man with the idea waits until he’s got everyone’s attention. “We’re going to make us an online game where the players run the economy.” He nodded in contentment, completely satisfied with how great of an idea it is.

There’s a bit of a stunned silence. They all want to laugh, but the idea totally came out of left field and they don’t quite have an answer for it.

“That’s the biggest crock of shit I ever heard and I’ve heard some.”

There’s giggling, there’s some muttered comments, shaking of heads, scratching of balls, pouring of more drinks.

“I actually kind of like that. I mean, it’s never going to work but it’s a great idea.”

“Why is it not going to work?”

“Why would I want an economy, run by players, in a game? What game is this anyway?”

“It’s a space game!”

“And what do you do in this space game?”

“You, ah, collect resources, you use them to build space ships and then you have epic battles with those space ships!”

“And what is that supposed to look like?”

“Um... gorgeous?”

“And who is going to make that?”

“We are?”

“How are you even going to set up that infrastructure?”

*shrug* Dunno?

“Who’s going to pay for all that?”

“Good question! That’s a very good question! I don’t know where we’re getting the money from but I like the way you think!”

Because they’ve got nothing better to do the group starts to mull over why this is a terrible idea. In that process something amazing happens. A number of the objections against the idea are addressed an, upon reflection, they are considered ‘hard but doable’. The group starts to warm to the idea. Some kind of triage occurs. What can we do now, what will we need that doesn’t exist yet? What’s impossible and where are we getting the freaking money from?

Near the end of the evening, when minds are not just floating in amniotic fluid but also in a nice marinade of various alcoholic beverages somebody makes the comment. “This whole idea is insane, you’re all insane and why would you even want to try this?”

Someone shrugs, “Kæruleysi?”

The group raises the last glass as a toast to the idea.

And so it comes to pass that this ember of an idea is used as kindling to start a raging fire of enthusiasm where all the problems are solved and all the issues are addressed that pop up when developers in a country that has never made a game, let alone a massively multi-player online game, decide to define the future of MMORPGs based on the harsh and cruel nature of the land they inhabit.

New Eden is born.

A set of features is implemented, the sandbox takes shape. The developers aspire to be nothing more than the custodians of the sandbox. The players are who shape the fate of this universe and all that goes on within it.

New Eden is a harsh mistress, unforgiving of mistakes, errors, a lack of knowledge or imagination. Those who understand what happens and why, and know how to exploit the opportunities presented are the people who thrive.  Those who do not are left bewildered, frustrated and angry and they leave the scene often bitterly disappointed.

Success in New Eden is broadly defined by how efficient one maximises the harvesting of resources and the application of force resulting from the equipment produced, with the minimal effort required to meet the goals and needs of the organisation to which one belongs.

Over the years the developers have offered new features to engage the player base. New ships are regularly added to the inventory, new systems to engage with the sandbox are introduced and sometimes suggestions by players are added to greater or lesser appeal.

New Eden now runs into an issue: it is by and large ‘solved’ as a problem. The New Eden demographic is the domain of people with great problem solving skills. They use their real world knowledge in the game to maximise their impact on the game (players also report being able to leverage the wide variety of skills they need to be successful in EVE in the real world and also achieve success there).

The current state of New Eden has people kvetching over the numbers governing ships and processes. So and so feature is overpowered; this and that feature doesn’t yield anything valuable. Some people feel ignored or misunderstood.

It tells us that this is not the problem. What we are seeing is the realistic maximum that can be derived from current game features. CCP Fozzie, a genius who cannot be praised highly enough for his myriad insights and contributions to the game, has done a remarkable job of working on the balance of ships in New Eden (please don’t point out what is and is not wrong with the current state of affairs, this discussion is on the level of how many angels can dance on the tip of a needle).

Here is what the sandbox needs: more sandbox.

The original feature set required that raw material was harvested, processed and turned into weapons and products that helped the corporation/alliance fight over systems where more raw material could be harvest, processed and turned into more weapons to fight more wars. As a start this was more than enough.

New Edens min/max is war. There’s nothing wrong with that. But it’s extremely limited and limiting.

New Eden is a star cluster of about 8000 systems and most of what people do is engaging in war. It is this author’s contention that 8000 star systems offer enough space and resources to do very much more than merely waging war over who has the next batch of resources to fight more wars.

In a storied universe with 4 major factions (not counting our elusive Jovian friends and the awful and corrosive Triglavian crowd) there must be room to do more than shoot at things. A near-permanent state of war is a stressful environment and it restricts what can be achieved. 

Capsuleers are the elite social stratum of New Eden. They have no home. They supposedly live in the fluid in the pod and only occasionally walk around in stations (excusez le mot).

The question begs for why the history of the factions does not yield a panoply of opportunities to build new things, to do new things, to explore more and use that production to drive entire new ways to engage with the universe.

Why are the cultures and the customs of the factions not driving factors for why and how things are done in New Eden?

What could Delegate Zero conjure up as a means for us to engage in a more meaningful way to build enduring features, based on the lore of New Eden? To better connect with the universe, to deeper immerse us in the cultures we embrace, to enhance the environment with our inventions and productions.

Hilmar wants to build New Eden as a way for us to have a deeper lived experience of what we do in New Eden.

Why not provide us with tools to create new items and processes and see what we make with them? Why not make New Eden our first home among the stars?

The author does not ignore or dismiss technical feasibility, time constraints, available human power to create all what he has in mind, marketing requirements, the cost of developing and implementing new features, corporate goals and shareholder demands. These are the real driving factors behind how and why things happen.

The author also does not ignore the idea that a compelling feature set, that provides agency, delight and fun [remember that one?] to the environment will draw in more players who want to explore the New in New Eden and through their contributions make the gaming universe and even more compelling value proposition. For shareholders, for management, for developers, for the people who go there to find a wider expression of their hopes, dreams and their talents to create a better universe still.

We have since had the crossover content from the Dr. Who universe, which was well-received within the community. This proves that engaging content can be had that offers a wealth of beauty, intrigue, prizes and one more reason to log in to add another strand to the rich tapestry of the New Eden quilt.

Although EVE does mesh with the idea of the Time Lord universe, since it is not bound by time or space, there won’t be that many candidates from outside New Eden that fit so well in its narrative.

However, because there are so many ways to build content for New Eden, connecting to other universes should not be necessary to create a more engaging universe that draws from New Eden lore exclusively.


Sunday, November 14, 2021

MINING ARMAGEDDON

 I want to thank CCP for making me a rich capsuleer.

The latest Dev blog on changes to the mining mechanic read like it was a punishment for miners for engaging in the activity.

It took a while for the implications to sink in but when it did I had the greatest smile on my lips.

As a miner I have been exposed to all the vagaries the industrial pilot has to go through to try and make a living in New Eden. Poor equipment, expensive equipment, being AWOXed by the shooter ostensibly there to protect the miners (HA!). That was Hulk #5. Being hunted by CODE, getting can flipped. You name it I’ve seen it.

I offered the idea that miners should stick together so they could force an increase in the prices of their products, making it a far more equitable exchange of time versus income. I was roundly laughed out of the room for even suggesting I could make a change that meant something. I, as a miner, had no recourse, was unable to fight back.

Well sweethearts, that party ends with CCPs changes to mining as they are announced. No more mister nice guy. We’re done being at the bottom of the food chain. This time it’s war and I’m going to win.

Here is where the magic happens, from the From Extraction to Production Dev blog:

  • Type A: Standard yield
  • Type B: Higher yield, high waste, less reliable
  • Type C: Lower yield, very high waste, very unreliable

Do you see it? It’s right there.

The best feature for miners in the history of New Eden: the Type C mining crystal. The ONLY mining crystal I will ever use. It is in fact essential to the success of my plan that I only ever use this mining equipment. It is at the very core of the effort. You thought scarcity was over *laughs in miner*? Sweet Summer child, the best is yet to come.

This mining crystal wastes vast amounts of ore for a very low yield. I can scarcely contain myself from the joy I feel.

This mining crystal, ostensibly created to deny third parties access to mining resources, is in fact a perfect conduit to deny ANYONE access to mining resources.

The point of three tiers of mining crystals is so the miner would have their regular production assured using the Type A crystal versus the lay-waste-to-everything version in the Type C crystal. There are riots in Jita by people who do not appreciate the magnificent gift this is.

What is going to happen? I’m mining. I’ll be mining anyway. But now I will be mining in the most unproductive way possible. This should be a bad thing but it’s actually not. Because: I’m mining and in so doing I’m wasting vast amounts of ores that others won’t be able to mine. Can you see it coming?

When my fellow miners engage in the same technique, and I fervently hope they do, it will mean entire systems will be stripped of their resources, leaving none to be harvested by others. What it does is: it kills the competition. It’s economics 101. Scarce resources brought to market will claim a premium price.

I don’t care that I mine in the most unproductive way possible. My ore is going to be the only game in town. There’s not going to be any other ore. It’s all gone (it will never be all gone, it’s going to be very much harder to find any).

What it will look like is this: a price fork between 75 and 100 ISK per unit of Veldspar (forgive me my enthusiasm). You’ll be paying my price because there won’t be any other (again, there is going to be more ore but will come from scarce resources, a fact that my peers will hopefully see as an excellent opportunity to fatten their own purses).

It takes in excess of 4 billion units of Tritanium to build an Avatar titan. When my plan comes to fruition the age of titan blob fleet fights will effectively be over. They’ll put up a museum for the last one to be displayed and the collective of new pilots to gawk at and the experienced pilots to reminisce. Because nobody is going to be able to afford to build one, let alone a fleet of these monsters at the prices my ore will go for.

I’m giddy with anticipation. Thank you CCP, you’ve made this miner a happy man.



Friday, July 30, 2021

Barsoom

“Just enough room in the hold for a few tools and a change of underwear.”

The head designer’s terse description of the Barsoom’s hold belies the massive maintenance bay with which it is equipped.

The maintenance bay serves to capture and hold the wrecks of super capital ships lost in battle. When a ship is thus captured, the Barsoom will be able to move the wreck to the dry dock.

A diagnostic will then be performed that will assess the level of damage to the ship as well as the materials required to repair it. A blue print will have to be invented for the particular wreck in the dry dock as well as the full bill of materials required to repair it.

Although the required materials to repair the ship will likely be considerable, it will still be a fraction of the materials needed to construct an entirely new super capital ship.

A preliminary design for the Barsoom looks as follows:

Remember this picture the next time you smirk at someone who ‘only’ has an arts degree.


The elysian minds in far and fair Reykjavík will know how to give this ship the expression it deserves.

The Barsoom design is a super capital class freighter and has all the characteristics associated with it.

The advantage of its operation is to salvage ships that now are typically lost forever, at the risk and the cost of capturing the wreck in this ship and handing it off to a dry dock facility. A diagnostic procedure needs to be run to establish to what degree it has been damaged and what effort will be required to restore it to full functioning order.

It is a big risk to deploy this ship for the reward of recovering a destroyed super capital class hull.



Tuesday, June 15, 2021

Floor plan

 Now that the Caldari Navy Assembly Plant in Jita System, colloquially known as ‘4-4’ has been upgraded significantly and the wizards in fair and far Reykjavik have given us a space dock that has no equal in gaming anywhere, it is time to tap into the EVE community’s bottomless talent pool to take this wonderful effort to the next level.

Among the very many gifted artists that provide us with pictures, paintings, songs, music, propaganda, cosplay and other artistic expressions, there are also many professionals whose talents fit into the New Eden universe. Among them are architects. They could use their talent by building an entire floor plan of the reworked 4-4 Caldari Navy Assembly Plant (4-4 is mentioned specifically because there are other Caldari Navy Assembly Plants). 

A non-exhaustive list of that work would contain:

- Structural elements

- Electrics

- Plumbing

- Signage

- Elevators

- Space docks

- Space ship berths

- Hangars

- Residential facilities

- Maintenance facilities

- Medical facilities

- Schools

- Local businesses

- Corporate quarters

- Embassies of the mega corporations

- A parish of the Star Diocese

- Restaurants / theatres / an opera house / bars and cafes / music halls

- Convention centres

- Laboratories

- A base for Concord

The architects designing the interior would know how to give this idea the proper expression it deserves. It is not this author’s goal to interfere in this process in any way.

This floor plan would enhance immersion and all its exquisite details would be yet another fibre in the rich quilt of New Eden lore. No doubt it would receive attention and acclaim for the intricate work of art it would become in its own right. 

It would greatly enhance New Eden’s standing as a ‘real place’ and it might foster in the minds of the designers of this grand living work of art in fair and far Reykjavik that other stations could be thus enhanced so that they too could be brought to life with their own floor plan in the fullness of time.

Feel free to discuss this idea with anyone who might be so inclined to contribute in their own way to bring this idea to life.

Friday, March 26, 2021

The Giant’s Causeway

Deep within null space in a rarely visited system, far away from its parent’s star, a structure will be erected.

It is a broad road made out of fairy dust, twinkling with a mesmerising glitter of sparkling lights. All along this road are stood a row of gigantic statues on either side of the road. Each statue’s hands rest on the pommel of their sword. Each statue outlines the figure of one of the creators of this universe, in quiet celebration of their contributions to its success. The genius in far and fair Reykjavik will know how to provide a proper sound scape to enthral its visitors.

The road ends at a familiar structure, a monument to the greater capsuleer community.

Developers who could not serve the required time to receive their swords will be placed at the start of the road towards the monument, one arm stretched out towards the monument. They too have served with honour.

The monument can be interacted with. For the price of one PLEX the capsuleer invoking the procedure will see their character’s face lighting up the sky on a huge billboard. 

Alliances will be able to have their logo proudly displayed atop the Territorial Claim Unit above the causeway. If left unchallenged the TCU will keep displaying the alliance’s logo for as long as the regular fees for a TCU are maintained. If this fee is allowed to lapse the TCU will revert to a neutral state. It is entirely up to the alliances in EVE whether they want to challenge their rivals for the right to have their logo displayed.

Proceeds from these interactions will be donated to the children’s hospital in Reykjavik.

Thursday, March 11, 2021

Stealthy Salutation

 A statue will be created. It will be to recognise and honour the contributions of Rixx Javix to the greater New Eden demesne.

This is a statue with uncommon characteristics:

- The statue will spawn in a new low-sec system every time it is re-discovered

- It will show up on D-scan as an undefined anomaly

- When a pilot warps towards the anomaly within 150 kilometres they will be pointed and scrambled

- On closer inspection the anomaly reveals itself as a statue of Rixx Javix

- The statue can be interacted with, a pilot can donate 1 PLEX to the statue

- On offering one PLEX:

    - any neutralising effects on the ship are disabled

    - Rixx Javix will sing Gloria Gaynor’ “I will survive” in the fashion of Wombo.ai

    - When the song is completed the pilot will receive one Warp Core Stabiliser, as a token for how much importance they have for Rixx Javix

    - The sequence completed the statue will despawn after 10 minutes and appear in a different low-sec system as an undefined anomaly

- Proceeds of any PLEX donations will be sent to the children’s hospital in Reykjavik

- A simple counter will keep track of how many times pilots have contributed PLEX

- No pilot will be forced to spend PLEX. They will simply be able to cruise out of the field of influence of the statue until they are out of reach of the effects it has on the environment immediately surrounding it. They want to keep in mind that this can put them at a tactical disadvantage if other pilots have noticed their presence and choose to engage

This statue, like all others dedicated to pilots so recognised, serves to honour the respective pilots and to inspire others to contribute to New Eden’s rich quilt of lore and history in the same vein.

 


Wednesday, February 24, 2021

To Scammers With Love

 The Caldari Navy Assembly Plant at Jita Planet 4, Moon 4, will acquire a small and modest pewter statue of a nerd sejant at a desk with a basic computer setup.

This is an actual character with a name to be determined by the Elysian minds in fair and far Reykjavik. The statue will have a caption “Ode to the Jita Scammer”. It will be possible to interact with this statue by donating 1 PLEX to it. 

On receiving 1 PLEX the statue will light up and perform an awkward little dance in celebration after which the character will make a statement in the Jita local channel. The prompts it produces can include but are not limited to:

“I’m leaving EVE for good. Donate 1 PLEX and you will receive a free gift” (A free gift will be made available, it will always be a t1 warp core stabiliser)

“Give me 1 PLEX I’ll give you 3 in return!” (no PLEX will ever be distributed by the character)

“Read my bio and give me 1 PLEX for prizes.” (A free prize will be made available, it will always be a t1 warp core stabiliser)

“Please, I’m new here, give me 1 PLEX!”

Seasonal and event-appropriate comments can be created as required.

Because this is an existing character it is possible to donate money or PLEX directly to it.

All the PLEX and money the character receives will be tallied and an equivalent amount of money will be donated to the Reykjavik Hringurinn Children’s Hospital (or a similar institution benefiting children’s healthcare).

By celebrating EVE scammer folklore this way, pilots will at once be able to acknowledge this valuable social convention and its history, avoid being actually scammed by the wonderful people in Jita local and at the same time make a valuable and worthy contribution to help children receive the health care and services they need.

Edit: As a refinement on this idea this character, as a wire frame outline, could be depicted on one of the billboards (or one more could be created) that can be found at the Caldari Navy Assembly Plant.

Advantages:

- it is lit up and easier to find

- it is easier to have it animated

- the wireframe outline of the character behind the desk is a social commentary on how easy it is to see through the scam it wants to perpetrate

- a counter could be displayed “X PLEX was donated to a better cause already"

Wednesday, February 10, 2021

The Colonisation Of Cyberspace

Colonisation has a sad and brutal history. The main reason being that the nations that went out to colonise the world, or at least that much of it they could reach, did so to advance their economic interests, using violent means when diplomacy would not suffice. 

It stands to reason that foreigners from abroad, making onerous demands, are not the most welcome of visitors. For the nations on the receiving end of this unwanted attention the sad reality was that the visitors often brought new weapons against which they had no defence. It is a universal truth that people with superior fire power are seldom polite.

Technological advances today offer us yet another opportunity to colonise a territory, to carve out a place for ourselves and to seek such opportunities as this undiscovered country may afford. This time we may choose to use our extensive experience, knowledge and history to build a place for ourselves in this territory in which we can bring to fruition the full expression of the talent and intellect that is locked inside each and every one of us.

This place is called cyberspace, a term first coined in the 1960s, by Danish couple Susanne Ussing and her partner Carsten Hoff. William Gibson is credited with first using it in a work of fiction.

Today we have many examples of the virtual places first dreamt of by the people who could envision such spaces to exist before the technology was actually capable of delivering the full experience they envisioned.

Creating and populating such virtual worlds is an endeavour with which we now have quite a bit of experience and there is a great multitude of people who are aware of their existence, who live and thrive in them as their preferred third places.

One such place is EVE Online, created by CCP, it encompasses a star cluster of many thousands of stars in which capsuleers come to weave their own strand in the rich tapestry that is New Eden. In it they build their own stories, forge friendships, nurse (petty) grievances and wield the myriad of tools CCP has made available to capsuleers across the entire planet where electricity is reliably available and societies are free enough to allow their citizens to find this place of magic and wonder, there to build a new expression of their identities, affording them the opportunity to become what the real world often does not allow them to be.

New Eden is ready to become its own nation. CCP have sought to introduce new ideas and concepts into the world, often with reckless abandon, to see which idea takes root, which concept will wither or thrive. It has formed a nation with its own language, its own customs, its own history, its own art and music that has no rival in the world.

The first step is to establish New Eden as a nation. The second is to provide its citizens, all of whom belonging to the elite social stratum commonly referred to as ‘capsuleers’ or ‘pod pilots’, with a passport establishing their identity as a member of this new nation.

From personal experience this author can only marvel at what this nation would bring forth into the world in the way of systems to establish, settle and become an entity unto itself. Which rules would we choose to enable and apply, which form would our nation take and how would we construct this entity such that it would add to the lives of its members?

There are enough capable members among us who would be able to contribute to this idea, if they so chose, to create one of the first expressions of a virtual sovereign nation. Our success, as it has in the past and today, would embolden others to try and claim their own stake in this virtual realm.

I, for one, would be thrilled to one day be able to proudly declare: Civis New Eden Sum!